EA recently announced a new series of "FIFA 22", and said that it uses HyperMotion production technology, fusion of motion capture technology and training algorithms based on 8.7 million frames of football game screens, it can show realistic players in real time Animation, which can create lifelike and energetic football actions and various interactive reactions on the court.
But later EA announced that the PC version of "FIFA 22" is based on the previous generation console version (PS4 and Xbox One), the previously announced HyperMotion technology will only be applied to the next generation version of the game (including the Stadia version of the game).
This move has undoubtedly been dissatisfied by many PC players. Recently, pcgamer editor Rich Stanton asked why EA should treat the PC version of "FIFA 22" in this way, and EA gave the following answer:
"If we add HyperMotion technology and immersive match day features to the PC version of the game, this will increase the minimum configuration requirements of the game, which will cause the vast majority of PC players to be unable to run this game. This will greatly affect To our community of players who enjoy "FIFA" games every year, many players’ computers will not be able to play this game, or they need to be forced to upgrade their computers to play it. But we hope that all PC players can experience the "FIFA 22" Progress and innovation in gameplay."